Upon successful completion of the course, the student knows how to create valid and complete 3D meshes for use in visualisation, games design, and 3D printing.
The contents of this full online course are:
Introduction to 3D modeling
Blender installation and environment
3D Modeling Basics
Learning to use the Blender environment
Transforming objects in Blender
Tool Shelf and Properties window
Adding and moving more objects in Blender
Subdivision and Extrusion
Using curves and background images
Materials and textures using Blender internal renderer
Using the Simple Deformers
Basic Lighting and Cameras
Modifiers and Add-Ons
Rendering the scene
Basic UV Mapping for Blender Internal Render engine
There are 17 Powerpoint shows and corresponding YouTube videos.
There is no exam. The course is graded via four assignments which you can return twice.
The language is English.
23.10.2023 - 15.12.2023
Four assignments of 20, 30, 40 and 60 points for a maximum of 150 points. 75 points are needed to pass.
12.06.2023 - 20.10.2023
8 weeks, during which you can proceed at your own pace and do the assignments at your leisure.
This course can be passed via recognition of prior learning. Contact the teacher in that case.
Heikki Hietala, Juho Kastemaa
15 - 60
The four assignments will be graded at a max of 20, 30, 40 and 60 points for a total of 150 points.
75 points are needed to pass.
90 for a 2
105 for a 3
120 for a 4 and
135 for a 5.
If you want to raise the ECTS to 5, you need to complete a separate extra assignment
TRATI Tradenomi tietojenkäsittely