Fostering Creativity and Innovativeness at Organisations (5 cr)
Code: ENT4HM110-3002
Basic information of implementation
- Enrollment
- 02.01.2024 - 22.03.2024
- Enrolment for the implementation has ended.
- Timing
- 25.03.2024 - 17.05.2024
- Implementation has ended.
- ECTS Credits
- 5 cr
- Campus
- Pasila Campus
- Teaching languages
- English
- Seats
- 31 - 60
- Degree programmes
- ATBUM Degree Programme in Aviation and Tourism Business
- LEBUM Degree Programme in Leading Business Transformation
- BUTEM Degree Programme in Business Technologies
- HOSBUM Degree Programme in Tourism and Hospitality Business
- Teachers
- Olli Laintila
- Groups
-
EVENINGEvening implementation
-
BLENDEDBlended implementation
-
EXCHEXCH Exchange students
-
ONLINEOnline implementation
- Course
- ENT4HM110
Evaluation scale
H-5
Schedule
ZOOM sessions starting at 17.40:
4th April: Kick-off: Introduction of the learning objectives and methods
11th April: Workshop 1: Creativity and innovation frameworks
18th April: Workshop 2: Business opportunity recognition 1; design-creativity-innovativeness
EXTERNAL VISITOR FROM TACTIC GAMES OY
25th April: Workshop 3: Business opportunity recognition 2; from creativity to imagination
2nd May: Workshop 4: Nurturing an innovative organizational culture
EXTERNAL VISITOR: Mrs. Iris Humala, Iris Consulting Ky
16th May: Workshop 5: Creativity & Innovation exhibition
Implementation methods, demonstration and Work&Study
Learning takes place through online meetings. Learning methods mean individual studies, including an independent information retrieval, analyses and a real-life application of creativity and innovation.
If students have acquired the required competence in previous work tasks, recreational activities or on another course, they can show their competence via a demonstration and thus progress faster through their studies. More information and instructions for recognizing and validating prior learning (RPL) are available at MyNet.
Intro
In this course, student will learn how creativity and innovativeness contribute to a company's success. Student will get acquainted with the different roles, forms and processes of innovation. Students will also learn what does it mean to create an innovation culture.
What's more, the course will include 2-3 inspiring external visitors representing creativity and innovativeness related expertise in various fields of life and business.
Materials
Dawson, P., Andriopoulos, C. Managing Change, Creativity & Innovation. Sage 2014.
Dyer, J., Gregersen, H., Christensen, C.M. The Innovator’s DNA. Mastering the Five Skills of Disruptive Innovators. Harvard Business Review Press 2019.
Goller, I., Bessant, J. Creativity for Innovation Management. Routledge 2017.
Kelley, T. The Ten Faces of Innovation. Profile Books Ltd 2006.
HBR’s 10 Must Reads. On Creativity. Harvard Business Review Press 2021.
Rehn, A. Innovation for the Fatigued. How to build a culture of deep creativity. KoganPage 2019.
+ other lecture material on Moodle.
Teaching methods and instruction
Learning takes place through online meetings. Learning methods mean flipped classroom, facilitated online workshops, individual studies including information retrieval, analyses and a real-life application of creativity and innovation + inspirational speeches and cases by external visitors.
Working life connections
The implementation will include 2-3 inspiring external visitors representing creativity and innovativeness related expertise in various fields of life and business.
The learning assignments are related also to learners' own working life context.
Exam dates and re-exam possibilities
No exam!
Internationality
The content of the implementation, including the assignments, provide an international perspective on the learning objectives.
Completion alternatives
If students have acquired the required competence in previous work tasks, recreational activities or on another course, they can show their competence via a demonstration and thus progress faster through their studies. More information and instructions for recognizing and validating prior learning (RPL) are available at MyNet.
Learning assignments
Assignment 1: Self-reflection and connections to your own work and your employer/company
(Pass/Fail)
Assignment 2: Company case of creativity & innovativeness
(60 %)
Assignment 3: Leading creativity & innovativeness
(40 %)
Assessment methods
Assessment is based on the criteria of the Course Description.