Fostering Creativity and Innovativeness at Organisations (5 cr)

Code: ENT4HM110-3002

Basic information of implementation


Enrollment
02.01.2024 - 22.03.2024
Enrolment for the implementation has ended.
Timing
25.03.2024 - 17.05.2024
Implementation has ended.
ECTS Credits
5 cr
Campus
Pasila Campus
Teaching languages
English
Seats
31 - 60
Degree programmes
ATBUM Degree Programme in Aviation and Tourism Business
LEBUM Degree Programme in Leading Business Transformation
BUTEM Degree Programme in Business Technologies
HOSBUM Degree Programme in Tourism and Hospitality Business
Teachers
Olli Laintila
Groups
EVENING
Evening implementation
BLENDED
Blended implementation
EXCH
EXCH Exchange students
ONLINE
Online implementation
Course
ENT4HM110

Evaluation scale

H-5

Schedule

ZOOM sessions starting at 17.40:
4th April: Kick-off: Introduction of the learning objectives and methods
11th April: Workshop 1: Creativity and innovation frameworks
18th April: Workshop 2: Business opportunity recognition 1; design-creativity-innovativeness
EXTERNAL VISITOR FROM TACTIC GAMES OY
25th April: Workshop 3: Business opportunity recognition 2; from creativity to imagination
2nd May: Workshop 4: Nurturing an innovative organizational culture
EXTERNAL VISITOR: Mrs. Iris Humala, Iris Consulting Ky
16th May: Workshop 5: Creativity & Innovation exhibition

Implementation methods, demonstration and Work&Study

Learning takes place through online meetings. Learning methods mean individual studies, including an independent information retrieval, analyses and a real-life application of creativity and innovation.
If students have acquired the required competence in previous work tasks, recreational activities or on another course, they can show their competence via a demonstration and thus progress faster through their studies. More information and instructions for recognizing and validating prior learning (RPL) are available at MyNet.

Intro

In this course, student will learn how creativity and innovativeness contribute to a company's success. Student will get acquainted with the different roles, forms and processes of innovation. Students will also learn what does it mean to create an innovation culture.
What's more, the course will include 2-3 inspiring external visitors representing creativity and innovativeness related expertise in various fields of life and business.

Materials

Dawson, P., Andriopoulos, C. Managing Change, Creativity & Innovation. Sage 2014.
Dyer, J., Gregersen, H., Christensen, C.M. The Innovator’s DNA. Mastering the Five Skills of Disruptive Innovators. Harvard Business Review Press 2019.
Goller, I., Bessant, J. Creativity for Innovation Management. Routledge 2017.
Kelley, T. The Ten Faces of Innovation. Profile Books Ltd 2006.
HBR’s 10 Must Reads. On Creativity. Harvard Business Review Press 2021.
Rehn, A. Innovation for the Fatigued. How to build a culture of deep creativity. KoganPage 2019.
+ other lecture material on Moodle.

Teaching methods and instruction

Learning takes place through online meetings. Learning methods mean flipped classroom, facilitated online workshops, individual studies including information retrieval, analyses and a real-life application of creativity and innovation + inspirational speeches and cases by external visitors.

Working life connections

The implementation will include 2-3 inspiring external visitors representing creativity and innovativeness related expertise in various fields of life and business.
The learning assignments are related also to learners' own working life context.

Exam dates and re-exam possibilities

No exam!

Internationality

The content of the implementation, including the assignments, provide an international perspective on the learning objectives.

Completion alternatives

If students have acquired the required competence in previous work tasks, recreational activities or on another course, they can show their competence via a demonstration and thus progress faster through their studies. More information and instructions for recognizing and validating prior learning (RPL) are available at MyNet.

Learning assignments

Assignment 1: Self-reflection and connections to your own work and your employer/company
(Pass/Fail)
Assignment 2: Company case of creativity & innovativeness
(60 %)
Assignment 3: Leading creativity & innovativeness
(40 %)

Assessment methods

Assessment is based on the criteria of the Course Description.

Go back to top of page