Basic 3D Design with Blender (3 cr)

Code: DIG012AS2AE-3013

Basic information of implementation


Enrollment
02.06.2025 - 17.10.2025
Enrollment for the implementation has begun.
Timing
20.10.2025 - 12.12.2025
The implementation has not yet started.
ECTS Credits
3 cr
Campus
Pasila Campus
Teaching languages
English
Seats
30 - 60
Degree programmes
TRATI Business Information Technology
Teachers
Heikki Hietala
Mikko Uusitalo
Groups
ITB2PADIG1
Tradenomi tietojenkäsittely, monimuoto, 2. lukukausi, Pasila, Digitaaliset palvelut
IT2PADIG1
Tradenomi tietojenkäsittely, 2. lukukausi, Pasila, Digitaaliset palvelut, ryhmä 1
VIRTUAL
Virtual implementation
INSTRUCTED
Instructed virtual implementation
EXCH
EXCH Exchange students
ITE2PADIG1
Business Information Technology, 2nd semester, Digital Services, Pasila, group 1
Course
DIG012AS2AE

Evaluation scale

H-5

Schedule

8 weeks, during which you can proceed at your own pace and do the assignments at your leisure.

Implementation methods, demonstration and Work&Study

Full online course in Moodle with no contact lessons

The assessment of one’s own learning 1 h

The course is possible to pass with recognition of prior learning either in Blender or in comparable 3D systems.

Intro

3D in all its expressions, such as virtual reality, augmented reality, and mixed reality, is entering every field of business Already in 2013, 69% of Fortune 500 companies were active in the field, and that figure is much bigger today. You will learn modeling virtual objects, adding materials and textures to them, setting of scenes, rendering, and much more. This course will give you the basic skills you need to understand whether you want to pursue a career in 3D, using Blender, the only major open source software. And if you don't want to have it as a career, you will come across 3D in every field of business, so you know the right questions to ask.

Materials

There are 17 Powerpoint shows and corresponding YouTube videos.

Teaching methods and instruction

Upon successful completion of the course, the student knows how to create valid and complete 3D meshes for use in visualisation, games design, and 3D printing.

The contents of this full online course are:

Introduction to 3D modeling
Blender installation and environment
3D Modeling Basics
Learning to use the Blender environment
Transforming objects in Blender
Tool Shelf and Properties window
Adding and moving more objects in Blender
Subdivision and Extrusion
Subdivision Surface
Using curves and background images
Materials and textures using Blender internal renderer
Using the Simple Deformers
Basic Lighting and Cameras
Modifiers and Add-Ons
Rendering the scene
Basic UV Mapping for Blender Internal Render engine

Working life connections

None.

Exam dates and re-exam possibilities

There is no exam. The course is graded via four assignments which you can return twice.

Internationality

The language is English.

Completion alternatives

This course can be passed via recognition of prior learning. Contact the teacher in that case.

Learning assignments

Four assignments of 20, 30, 40 and 60 points for a maximum of 150 points.

75 points are needed to pass.

Assessment methods

The four assignments will be graded at a max of 20, 30, 40 and 60 points for a total of 150 points.

75 points are needed to pass.
90 for a 2
105 for a 3
120 for a 4 and
135 for a 5.

If you want to raise the ECTS to 5, you need to complete a separate extra assignment

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