Basic 3D Design with Blender (3 cr)
Code: DIG012AS2AE-3013
Basic information of implementation
- Enrollment
- 02.06.2025 - 17.10.2025
- Enrollment for the implementation has begun.
- Timing
- 20.10.2025 - 12.12.2025
- The implementation has not yet started.
- ECTS Credits
- 3 cr
- Campus
- Pasila Campus
- Teaching languages
- English
- Seats
- 30 - 60
- Degree programmes
- TRATI Business Information Technology
- Teachers
- Heikki Hietala
- Mikko Uusitalo
- Groups
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ITB2PADIG1Tradenomi tietojenkäsittely, monimuoto, 2. lukukausi, Pasila, Digitaaliset palvelut
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IT2PADIG1Tradenomi tietojenkäsittely, 2. lukukausi, Pasila, Digitaaliset palvelut, ryhmä 1
-
VIRTUALVirtual implementation
-
INSTRUCTEDInstructed virtual implementation
-
EXCHEXCH Exchange students
-
ITE2PADIG1Business Information Technology, 2nd semester, Digital Services, Pasila, group 1
- Course
- DIG012AS2AE
Evaluation scale
H-5
Schedule
8 weeks, during which you can proceed at your own pace and do the assignments at your leisure.
Implementation methods, demonstration and Work&Study
Full online course in Moodle with no contact lessons
The assessment of one’s own learning 1 h
The course is possible to pass with recognition of prior learning either in Blender or in comparable 3D systems.
Intro
3D in all its expressions, such as virtual reality, augmented reality, and mixed reality, is entering every field of business Already in 2013, 69% of Fortune 500 companies were active in the field, and that figure is much bigger today. You will learn modeling virtual objects, adding materials and textures to them, setting of scenes, rendering, and much more. This course will give you the basic skills you need to understand whether you want to pursue a career in 3D, using Blender, the only major open source software. And if you don't want to have it as a career, you will come across 3D in every field of business, so you know the right questions to ask.
Materials
There are 17 Powerpoint shows and corresponding YouTube videos.
Teaching methods and instruction
Upon successful completion of the course, the student knows how to create valid and complete 3D meshes for use in visualisation, games design, and 3D printing.
The contents of this full online course are:
Introduction to 3D modeling
Blender installation and environment
3D Modeling Basics
Learning to use the Blender environment
Transforming objects in Blender
Tool Shelf and Properties window
Adding and moving more objects in Blender
Subdivision and Extrusion
Subdivision Surface
Using curves and background images
Materials and textures using Blender internal renderer
Using the Simple Deformers
Basic Lighting and Cameras
Modifiers and Add-Ons
Rendering the scene
Basic UV Mapping for Blender Internal Render engine
Working life connections
None.
Exam dates and re-exam possibilities
There is no exam. The course is graded via four assignments which you can return twice.
Internationality
The language is English.
Completion alternatives
This course can be passed via recognition of prior learning. Contact the teacher in that case.
Learning assignments
Four assignments of 20, 30, 40 and 60 points for a maximum of 150 points.
75 points are needed to pass.
Assessment methods
The four assignments will be graded at a max of 20, 30, 40 and 60 points for a total of 150 points.
75 points are needed to pass.
90 for a 2
105 for a 3
120 for a 4 and
135 for a 5.
If you want to raise the ECTS to 5, you need to complete a separate extra assignment