Digital User Experience (5 cr)
Code: DIG006AS2AE-3005
Basic information of implementation
- Enrollment
- 03.06.2024 - 16.08.2024
- Enrolment for the implementation has ended.
- Timing
- 19.08.2024 - 11.10.2024
- Implementation has ended.
- ECTS Credits
- 5 cr
- Campus
- Pasila Campus
- Porvoo Campus
- Teaching languages
- English
- Seats
- 15 - 60
- Degree programmes
- ITBBA Business Information Technology
- Teachers
- Tommi Pelkonen
- Groups
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ITE3PADIG1Business Information Technology, 3rd semester, Digital Services, Pasila, group 1
-
DBE3PCDBIDIGIBBA, 3rd semester, Porvoo, group 1
-
DBE5PCDBIDIGIBBA, 5th semester, Porvoo, group 1
-
3AMK3AMK
-
BLENDEDBlended implementation
-
EXCHEXCH Exchange students
-
ONLINEOnline implementation
- Course
- DIG006AS2AE
Evaluation scale
H-5
Schedule
Mandatory lectures/learning sessions 2 times / week, Mondays and Wednesdays, at 8:30-11:00AM during 21.8.-11.10.2023.
Implementation methods, demonstration and Work&Study
This course may be completed by either:
a. participating in lessons and completing the tasks given as either daytime, evening, or intensive implementations OR
b. by participating in a working life project or other project OR
c. by taking an exam and/or turning in the learning assignments OR
d. by showing the requisite skills as acquired at work OR
e. by taking part in a network-based course.
A self-assessment will be required for completion of the course.
Intro
User Experience (UX) is a crucial component in the operation of all systems, especially digital systems. A good UX will make users convert to using systems, while a bad UX will drive them away from systems that could otherwise be total successes. In the digital world, UX is even more important than in the physical world, because everything works via the user interface. This course concentrates on what UX is, how it is measured, and how to design the user experience so that users will enjoy using it. This course is aimed at everyone who wants to learn the importance of good UX design and see how a good user experience is created.
Materials
Course book: Don Norman: Design of Everyday Things
In addition, lecture presentation decks and additional reference materials will be provided to support learning and completing the course assignments.
Topics to be covered in the course include the following methods for developing user experience:
• mapping user experience
• analyzing user information
• utilizing user information in design
• testing and evaluating design
Teaching methods and instruction
This is a online blended implementation. The course will be completed by actively participating in mandatory lectures and completing the given tasks. Coaching will be provided to support assignment completion and learning.
Working life connections
Students/student groups may freely choose their real-life project cases to be studied as part of the implementation.
Exam dates and re-exam possibilities
There is no exam in this implementation.
Internationality
Working in multi-cultural teams.
International literature and reference materials & cases will be used on the course.
Completion alternatives
This course may be completed by either:
a. participating in contact lessons and completing the tasks given as daytime implementation OR
b. participating in a working life project or other project OR
c. showing the requisite skills as acquired (RPL)
Learning assignments
a) Group assignments
b) Individual assignments
All assignments need to be completed and passed in order to pass the course. See Course Moodle for details.
Assessment methods
Accepted course is assessed with grades from 1 to 5. See detailed acceptance criteria in the Course Moodle.
A self and peer assessment will be required for completion of the course.