•   3D Extended Course MUM8TA002-3006 27.03.2023-19.05.2023  3   (HETIPAVV, ...) +-
    Learning objectives
    Upon successful completion of the course, the student has a deep understanding of one feature of Blender that he/she has researched.
    Starting level and linkage with other courses
    This course follows MUM2TA001 Basic 3D Design with Blender, which must be passed before enrolling in this one.
    Contents
    This course is a problem-based learning style course, in which the student selects a feature of Blender and produces a tutorial on it. Previous topics of choice have included, but are not limited to:

    Rigging
    Animation
    Procedural materials
    Compositing
    Physics engine
    Game engine
    Node-based material systems
    Cycles rendering engine
    Assessment criteria
    Assessment criteria - grade 1
    The student has put together a very basic tutorial. Using the tutorial it is possible to gain a narrow idea of the topic.
    The student has satisfactory skills to produce a small and limited-scope tutorial on his/her selected topic.
    The student’s work shows limited capability in the learning process.
    Assessment criteria - grade 3
    The student’s tutorial makes it possible to see the potential of the subject matter. The tutorial provides a good scope of the subject matter.
    The student has good skills to act as a tutor into using Blender in a more complex way.
    The student shows activity and initiative in learning process. He/she is willing to develop his/her 3D skills further.
    Assessment criteria - grade 5
    The student provides a complete and well-functioning tutorial with which the reader can fully understand the potential of the subject matter and is able to go further with it.
    The student has excellent skills to assist new learners into the subject matter of the tutorial. His/her skills provide a solid support for new users.
    The student shows excellent activity and initiative in the learning process. He/she is independently taking his/her skills further and provides full coverage on he topic.

    Teaching methods and instruction

    Upon successful completion of the course, the student has a deep understanding of one feature of Blender that he/she has researched.

    This course is a problem-based learning style course, in which the student selects a feature of Blender and produces a tutorial on it. Previous topics of choice have included, but are not limited to:

    Rigging
    Animation
    Procedural materials
    Compositing
    Physics engine
    Game engine
    Node-based material systems
    Cycles rendering engine

    Learning material and recommended literature

    Blender basic courseware
    Online tutorials

    Working life connections

    --

    Campus

    Pasila Campus

    Exam dates and re-exam possibilities

    No exam.

    Teaching language

    English

    Internationality

    -

    Timing

    27.03.2023 - 19.05.2023

    Learning assignments

    This is a full online course. Students have eight weeks to produce the tutorial but may provide their product at any time. There is no set courseware, because the students have full freedom to choose their topic and use online materials to prepare their own product. Alternatively, the student may present her or his own 3D related topic and the teacher then deems whether the task is suffiiently large for this course. The teacher may also have other 3D related tasks, such a cllient 3D work, and the workload will then be adjusted as per the hours the student invests in the project.

    Enrollment

    02.01.2023 - 24.03.2023

    Content scheduling

    27.03.2023 - 19.05.2023
    Full virtual, but if student wishes for support meetings, they can be arranged.

    Groups
    • HETIPAVV
    • VIRTUAL
    • EXCH
    Alternative learning methods

    This course can be completed via the recognition of prior learning.

    Teachers

    Heikki Hietala

    Seats

    15 - 40

    Further information

    Grade 1
    The student has put together a very basic tutorial. Using the tutorial it is possible to gain a narrow idea of the topic.
    The student has satisfactory skills to produce a small and limited-scope tutorial on his/her selected topic.
    The student’s work shows limited capability in the learning process.


    Grade 3
    The student’s tutorial makes it possible to see the potential of the subject matter. The tutorial provides a good scope of the subject matter.
    The student has good skills to act as a tutor into using Blender in a more complex way.
    The student shows activity and initiative in learning process. He/she is willing to develop his/her 3D skills further.

    Grade 5
    The student provides a complete and well-functioning tutorial with which the reader can fully understand the potential of the subject matter and is able to go further with it.
    The student has excellent skills to assist new learners into the subject matter of the tutorial. His/her skills provide a solid support for new users.
    The student shows excellent activity and initiative in the learning process. He/she is independently taking his/her skills further and provides full coverage on he topic.

    In the case of client work, the teacher will grade the student's work based on how well it meets the client requirements.

    Degree Programme

    HETI Degree Programme in Business Information Technology

    R&D proportion

    0.00 cr

    Virtual proportion

    3.00 cr

    Evaluation scale

    H-5