3D Extended Course DIG006AS3AE-3001 23.10.2023-15.12.2023 3 op(IT4PADIG1, ...)+-
Campus
Pasila Campus
Teaching language
English
Timing
23.10.2023 - 15.12.2023
Groups
IT4PADIG1
ITE4PADIG1
ITB4PADIG1
VIRTUAL
EXCH
INSTRUCTED
Teachers
Heikki Hietala
Seats
15 - 60
Degree Programme
TRATI Tradenomi tietojenkäsittely
Virtual proportion
3 cr
Evaluation scale
H-5
Current implementations
No ongoing implementations yet.
Past implementations
No past implementations yet.
Learning objectives
Upon successful completion of the course, the student has a deep understanding of one feature of Blender that he/she has researched, or, has produced work in the field of 3D to a client.
Contents
This course is a problem-based learning style course, in which the student selects a feature of Blender and produces a tutorial on it. Previous topics of choice have included, but are not limited to:
Rigging
Animation
Procedural materials
Compositing
Physics engine
Game engine
Node-based material systems
Cycles rendering engine
Geometry nodes
Execution methods
Handouts provided by the teacher and Moodle learning platform.This is a full online course. Students have eight weeks to produce the tutorial but may provide their product at any time. There is no set courseware, because the students have full freedom to choose their topic and use online materials to prepare their own product.
Learning materials
Handouts provided by the teacher and Moodle learning platform.
Intro
This course is for those who have already taken the DIG012AS2AE Basic 3D Design with Blender. You have a choice of preparing a tutorial on some feature of Blender that you found particularly interesting, such as particle systems, geometry nodes, procedural materials and whatever you fancy. You can also work with photogrammetry, or develop the 3D Lab's skills with virtual glasses of which we have five pairs. It is also possible that we may have a client that needs 3D work, and in that case you may end up working in Mozilla Hubs producing virtual spaces for the client (as we did with YLE), or doing something else 3D related. This course is therefore for those who are willing to push the boundaries of their own skills in 3D.
Further information
This course follows DIG008AS3AE Basic 3D Design with Blender, which must be passed before enrolling in this one.
Starting level and linkage with other courses
This course follows DIG008AS3AE Basic 3D Design with Blender, which must be passed before enrolling in this one.
Assessment criteria
Assessment criteria - grade 1
The student has put together a very basic tutorial. Using the tutorial it is possible to gain a narrow idea of the topic.
The student has satisfactory skills to produce a small and limited-scope tutorial on his/her selected topic.
The student’s work shows limited capability in the learning process.
Assessment criteria - grade 3
The student’s tutorial makes it possible to see the potential of the subject matter. The tutorial provides a good scope of the subject matter.
The student has good skills to act as a tutor into using Blender in a more complex way.
The student shows activity and initiative in learning process. He/she is willing to develop his/her 3D skills further.
Assessment criteria - grade 5
The student provides a complete and well-functioning tutorial with which the reader can fully understand the potential of the subject matter and is able to go further with it.
The student has excellent skills to assist new learners into the subject matter of the tutorial. His/her skills provide a solid support for new users.
The student shows excellent activity and initiative in the learning process. He/she is independently taking his/her skills further and provides full coverage on he topic.